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Install WSL2 from the Microsoft Store and VS Code. You don’t need anything else! ✨
Docker Desktop is not necessary if you have WSL2 version 0.67.6 or higher (check
wsl --version
)
Setup docker in WSLPrepare WSL for docker. This may not be necessary in recent versions of Windows 11
Enable systemd by updating
/etc/wsl.conf
to add:Code Block [boot] systemd=true
Restart WSL (via cmd)
Code Block language bash wsl --shutdown
Install Docker. Follow Docker’s instructions to install
docker-ce
anddocker-compose-plugin
Once installed, add your user to the docker group for later convenience
Code Block language bash sudo apt update sudo apt install docker.io -y sudo usermod -aG docker $USER
Clone the Play repository
Code Block language bash cd ~ git clone git@github.com:Spordle/Play.git play
Open it in VS Code
Code Block language bash code ~/play
Relaunch in the devcontainer
You’ll see a notification in the bottom-right corner suggesting this
You can also relaunch via the Ctrl-P menu by searching for ‘dev containers’
This might take some time as it’s pulling and building a few docker images for the first time
If it fails to launch, the bottom-right notification lets you open the logs to see what the error is exactly. The error popup is usually vague and super misleading.
Follow
README.md
for further instructions on how to install and build Spordle PlayCreate a branch and open your first pull request! 🎉
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Daily standups
This is a quick opportunity to share what you’re up to, flag any blockers, and ask for help. This keeps everyone in sync and also provides visibility to everyone as to what the team is actively working on.
Since we’re distributed across timezones, we use a daily Slack thread for async updates instead of having a meeting later in the day
Backlog refinement
Prior to sprint planning, we regularly review the backlog to ensure stories are still relevant and to give us an idea of what’s coming so we can plan the upcoming sprint
We use planning poker for all developers to assign points to each story using a Fibonacci scale, which indicate the amount of effort (not time) that each story requires to develop
Sprint planning
Before starting a sprint, we have a meeting to determine what everyone will be working on for the next two weeks. Stories from the backlog are selected by each developer based on the point assigned to them during refinement
Developers are encouraged to have autonomy over the stories they choose from the backlog. This process is guided by the number of points they feel they can successfully deliver within the sprint timeframe and priorities set out by stakeholders as determined during other meetings
Retrospectives
We continuously deploy our work and continuously improve our process. Retrospectives are an important step in the agile process to determine what works and what doesn’t work. Most importantly, this is a blameless process and faults no one as we seek to improve things for everyone
We hold a formal meeting at the end of each sprint and an quick informal one midway through the sprint as a health check
Sprint review
This is a We have an internal review weekly to keep developers in sync and share what’s going on. More eyes on each other’s work often helps find issues before users do.
We have an meeting near the end of each sprint to showcase our work to stakeholders and gather some feedback to make sure business and developers are still in sync
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