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Table of Contents

Requirements

All sports

  • Automatic suspensions are not appealable in any sport

  • If suspended, only eligible to “purge” for the same team, otherwise suspended and cannot purge or play on other teams

  • Suspensions follow into the following season and can by served by any team in the following season

  • Schedule office (e.g., league) is responsible for administering suspensions, not team

  • Suspensions prohibit officials from officiating games (exceptions may be granted by the assigner)

  • Notifications to be sent to the player, team staff, schedule and team offices

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Suspensions are linked to a sanction to describe what the suspension is for

Property

Type

Description

id

uuid

seasonId

string

Season

name

string

With i18n

code

string

Usually the rule number or an accumulation code

durationType

enum

Definite or Indefinite

officeId

number

1:1 with the rulebook office

externalId

uuid

For syncing with Spordle ID

Rulebook

In the future, we may split out rulebooks into multiple tables, but at this time, this would take too long to ship unhardcoded suspensions in time.

Note

May be worthwhile to implement changes to the rulebook (especially for infractions) prior to proceeding with suspension implementation, as linking with infraction IDs would simplify a lot

SanctionRule

Will work similar to AssignRule matchers.

  • Minimum sanctions will be defined in the federation and each branch

  • Games will resolve sanctions from all parent rulebooks, children will cancel out parents based on matchers

  • Rulebook validation will require sanctions that match a parent rulebook to be at minimum of the parent

  • Still need to define how to cancel out yellow accumulation for indirect reds in soccer

Property

Type

Description

id

uuid

Automatically generated

name

string

Description of the sanction rule

positions

enum[]

Optional - Applicable to players or coaches

Penalty matching

matchers[]

object[]

Types of penalties

name

string

Name of the penalty to match

code

string

Optional - code of the penalty to match

injury

boolean

Optional - accounts for if there’s a linked incident report with an injury or not

Accumulation

order

number

Accumulation precedence order

resetAccumulation

number

Optional - number of infractions to reset the count after

accumulations[]

object[]

Total number of infractions required to be accumulated

total

number

Optional? - Total number of infractions

sanctionId

uuid

Resulting sanction

Breaks

Required to define breaks when calculating the suspension expiry date for the season

Property

Type

Description

id

uuid

startDate

date

endDate

date

Expiry Ratio

BC Hockey defines a ratio generally, not per game, so it might be better to do the same. When games is undefined, it will serve as the default case and serve as a n:m ratio

Property

Type

Description

id

uuid

games

number

Optional - Number of games the accumulation requires

days

number

Number of days

Suspension

Property

Type

Description

id

uuid

gameId

id

Game the suspension originated in

participantId

id

Participant that was suspended

teamId

id

Team that the participant is suspended in

positionGroup

enum

Position that this participant was suspended in. Player, Staff

code

enum

Deprecated, replaced by sanctionId

sanctionId

id

Sanction that was determined by the rulebook sanction rules

penaltyId

id

Penalty that resulted in the suspension

durationType

enum

Definite or Indefinite. This is required to be the same as the sanction duration

minimumGames

number

Minimum number of games required for this suspension

Optional when indefinite. Set by system.

requiredGames

number

Number of games required to complete the suspension.

Optional when Indefinite. Required to be >= minimumGames

expiryDate

date

Optional - Date when the suspension will expire if the games requirement isn’t met

status

enum

Pending, Appealed, Active, Completed, Cancelled, Expired

externalId

uuid

For syncing with Spordle ID

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Implementation

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serverSystem JIRA
serverId03e16d48-9e59-3010-89f5-a1a3500d66b7
keySPR-614

Unhardcoding
Status
colourBlue
titletodo

...

  • When the game is completed (or certified, depending on settings), get all parent rulebooks of the schedule office

    • Cancel out sanctions in parent rulebooks that have a matching sanction in a child rulebook by matchers

  • Determine matching sanction rule for each player

    • Each penalty typically only results in one suspension per game

      • Hockey has some exceptions with accumulations and fighting

    • Determine sanction rules by matching the strictest penalty name/code match and order

    • TODO: indirect red will affect yellow here somehow 🚩

  • Get all past penalties and suspensions of all suspend-able players in the same season

    • In soccer, limit both to same office

  • Determine the sanction(s) based on the accumulation rules

    • accumulations[] is ordered, find the matching total based on the number of penalties incurred in past games and current. Account for reset count.

    • If there are accumulated suspensions, they will be pending until the prior suspension has completed

      • 7.2(c) results in 3 games, then later 7.8(c) will result in 3 games (15 days) immediately then AS107 5 games (25 days) following its completion

  • If there is an expiry ratio defined, calculate the expiry based on the number of days

    • If the expiry falls within a break, extend it by the number of days within that break

  • When creating the suspension, send a notification to the player, team officials and office admins (except player, will be based on notification setting)

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  • Get all Active suspensions for each player

    Status
    colourGreen
    titleCOMPLETE

    • In soccer, exclude suspensions for other offices

      Status
      colourGreen
      titleCOMPLETE

  • If the suspension is for another team, it cannot be purged

    Status
    colourGreen
    titleCOMPLETE

Assigning
Status
colour

...

Green
title

...

COMPLETE

  • If an official has any active suspension, they should be flagged as Suspended

    Status
    colourBlueGreen
    titleTODOCOMPLETE

    • Jira Legacy
      serverSystem JIRA
      serverId03e16d48-9e59-3010-89f5-a1a3500d66b7
      keySPR-655

    • This will be limited to Play suspensions as querying ID will absolutely kill performance

Completion
Status
colourBlue
titleTODO

  • If the suspension type is Indefinite, the suspension can never automatically be completed

    Status
    colourBlueGreen
    titleTODOCOMPLETE

    • Jira Legacy
      serverSystem JIRA
      serverId03e16d48-9e59-3010-89f5-a1a3500d66b7
      keySPR-646

  • If there is an expiry date, the suspension is considered Expired once that date passes if it is not yet completed based on the required games

    Status
    colourBlueGreen
    titleTODOCOMPLETE

    • This will require a task to run at midnight daily (based on the timezone of the office)

    • Jira Legacy
      serverSystem JIRA
      serverId03e16d48-9e59-3010-89f5-a1a3500d66b7
      keySPR-646

  • A suspension completes once the suspension has the required amount of purges that are completed games

    Status
    colourGreen
    titleCOMPLETE

  • If there is a pending suspension dependent on a completed suspension, start the dependent suspension

    Status
    colourBlue
    titleTODO

Syncing
Status
colourBlue
titleTODO

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