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Bit of a challenge coming up for the names of each part. Infractions have a Duration and belong to Rules which belong to Categories. Infractions are grouped as Options to require Major+GM or Double Minors to be selected together.

InfractionDuration

Minor, Major, Match, Misconduct, Game Misconduct

Property

Type

Description

id

uuid

officeId

id

Hockey Canada

name

string

Minor

description

string

abbreviation

string

length

number

Minutes

InfractionCategory

07 Physical Fouls

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

name

string

Physical Fouls

code

text

7

InfractionRule

Head Contact

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

name

string

Head Contact

code

string

7.6

categoryId

id

Physical Fouls

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Also fun, HQ doesn’t combine majors and game misconducts, so this definitely needs to be configurable by branch.

InfractionOption

This is a container that represents the options the scorekeeper can select.

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

ruleId

id

7.6 Head Contact (07 Physical Fouls)

parentId

id

Allows overriding a parent option by a lower office

InfractionOptionMember

These are the effective infractions upon selecting the option. Order is significant and allows for sequencing penalties as consecutive (e.g., major = 0, GM = 1) or parallel (same order) for start times

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Typical examples are 3x Stick Infraction → Game Ejection or 2x Misconduct → Game Ejection.

InfractionAccumulation

This acts as a grouping that defines the count of the member infractions necessary and what the resulting infraction is.

Property

Type

Description

id

uuid

seasonId

id

2023-24

officeId

id

Hockey Canada

name

string

Stick Infractions

count

number

3

infractionId

id

Resulting infraction when accumulation reached

4.8 (b)

InfractionAccumulationMember

These are the list of infractions that are part of the accumulation group. Order is not significant; any member infraction counts towards the accumulation group.

So for stick infractions, receiving 9.1 (a), 9.2 (a) and 9.3 (a) would result in a game ejection upon receiving 9.3 (a).

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To account for

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double minors, penalties with the same infraction, game time and option are counted as one. Therefore a minor head contact (1x 7.6 (a)) by a double minor head contact (2x 7.6 (a)) continues to be counted as 2 despite there being 3x 7.6 (a)

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.

Property

Type

Description

id

uuid

accumulationId

id

2023-24

infractionId

id

9.1 (a)

Penalty Models

GamePenalty

Instances of an infraction in a game are called penalties. This is a scoresheet artifact.

Property

Type

Description

id

uuid

gameId

id

teamId

id

participantId

id

servedById

id

isInjured

boolean

Necessary for suspensions

Time

gameTime

GameTime

Time of infraction

startTime

GameTime

Time the penalty started to be served

endTime

GameTime

Time the penalty ceased to be served

isEnded

boolean

Whether or not the penalty was ended

Infraction

infractionId

id

durationId

id

Technically not really necessary since the durationId is part of the infraction above

optionId

id

Link penalties part of the same option group when creating instead of trying to reverse them as we currently do

accumulationId

id

Link penalties that were created by an accumulation rule

Legacy infraction options (deprecated)

infraction

string

Infraction “id” which is something like “head-contact” in the rulebook

duration

string

Duration “id” which is something like “minor” in the rulebook

code

string

Infraction “code”

Penalties are consisted linked if they have the same participantId, gameTime and optionId or have an accumulationId that matches.

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