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Prerequisites
Before using the scheduler, ensure that the following tasks are completed first:
The schedule is created with the appropriate start and end date
The start date determines the weekday that each round/week begins
Teams have been added to the schedules with the correct order
Odd numbers of teams may affect the schedule
Round robin depends on the team order; if teams ever change, maintain a consistent order
After completing Step 1, You will now be directed to the Scheduler tabChoose the method you want to use to create your schedule.
schedule with the generator tool or importing a schedule.
Generate a Schedule
To generate a draft of your schedule, click on +Create in the top right-hand corner. Then click on Generate Schedule.
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Matchups
The scheduler is split into two halves; how to produce the matchups and when to schedule them. This first halve determines how many games are produced and how teams will face each other.
Method
The method essentially determines how many games will be produced.
Games per Team
This will produce enough matchups to satisfy a minimum number of games for each team. Odd numbers of teams with an odd number of games per team is not supported.
Total Rounds
This produces matchups up until the specified number of rounds.
Type
Type specifies how matchups are determined.
Single Rotation
This is based on a round robin schedule where each team plays once per round.
With an odd number of teams, this will result in a bye for each team once per round. The Limit Round Byes option enables a slight deviation from round robin to reduce the number of byes per round as an optimization for fairness.
Double Rotation
Similar to double rotation, this is also a round robin algorithm, except each team plays one home and one away game each round.
Both Single and Double Rotation produce consistent results given the same input. i.e., for the same 12 teams with the same order, and the same number of games, single and double rotation will always produce the same matchups consistently.
Matrix
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Using this method requires you to schedule dates and times manually. |
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It is not possible to schedule an odd number of teams with an odd number of games per team with this matrix option. Even and odd combinations are possible, just not odd teams and odd games.
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Scheduling
This step is actually entirely optional. If you wish to schedule your dates and times manually, you unselect the Round Type option and proceed.
This step is not available if you’ve used the Matrix matchups type, as it does not have a concept of rounds which makes it incompatible.
Weekdays
This will schedule all games of each round on the same date, and leave the time and surface to be manually selected.
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Rotating means that each round is a week, while Consecutive means that there may be multiple rounds in a week. Naming this was difficult without being confusing; there isn’t really a clear term for this.
Home Slots
This assumes that each team has their team settings configured with a time slot, which specifies the weekday, time and surface. Matchups will be scheduled by using home team’s settings each round.
If multiple home slots are configured in the team settings, only the first will be used. In the future we may use this to limit conflicts.
Dates
The start date defaults to the schedule’s start date, so why is this here?
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Breaks may also be specified, which are based on a start date which must be the same weekday as the start date, and a total number of weeks. It’s not possible to limit the number of days to more or less than a week.
Breaks
Breaks can also be defined in your schedule, based on a start date which must be the same weekday as the start date, and a total number of weeks. It is not possible to limit the number of days to more or less than one week.
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Preview
The final step is the preview, or what you see is what you’ll get.
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