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Purple requires i18n., gray are for backwards compatibility.
RuleSection
07 Physical Fouls
Property | Type | Description |
---|---|---|
id | uuid | |
seasonId | id | 2024-25 |
officeId | id | Hockey Canada |
name | string | Physical Fouls |
code | text | 7 |
order | number | Display sort order |
...
Property | Type | Description |
---|---|---|
id | uuid | |
seasonId | id | 2024-25 |
officeId | id | Hockey Canada |
name | string | Head Contact |
code | string | 7.6 |
sectionId | id | Physical Fouls |
order | number | Display sort order |
RuleOption
This is a container that represents the options the scorekeeper can select.
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Property | Type | Description |
---|---|---|
id | uuid | |
seasonId | id | 2024-25 |
officeId | id | Hockey Canada |
ruleId | id | 7.6 Head Contact (07 Physical Fouls) |
name | string | Display name |
description | string | Optional text to help describe the scenario this option is used for |
parentId | id | Allows overriding a parent option by a lower office |
order | number | Display sort order |
RuleOptionMember
These are the effective infractions upon selecting the option. Order is significant and allows for sequencing penalties as consecutive (e.g., major = 0, GM = 1) or parallel (same order) for start times
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When creating a penalty, you’re presented with a list of rules and then select an option. That option then results in one or many penalties that are linked to an infraction.
InfractionType
Minor, Major, Match, Misconduct, Game Misconduct, Gross Misconduct, Game Ejection
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Typical examples are 3x Stick Infraction → Game Ejection or 2x Misconduct → Game Ejection.
InfractionAccumulation
This acts as a grouping that defines the count of the member infractions necessary and what the resulting infraction is.
Property | Type | Description |
---|---|---|
id | uuid | |
seasonId | id | 2023-24 |
officeId | id | Hockey Canada |
name | string | Stick Infractions |
count | number | 3 |
infractionId | id | Resulting infraction when accumulation reached 4.8 (b) |
isReplacement | boolean | Whether the accumulation acts as a replacement infraction or not e.g., 2nd yellow → Yellow/Red Card |
InfractionAccumulationMember
These are the list of infractions that are part of the accumulation group. Order is not significant; any member infraction counts towards the accumulation group.
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Yellow are new properties, red are deprecated.
GamePenalty
Instances of an infraction in a game are called penalties. This is a scoresheet artifact.
Property | Type | Description |
---|---|---|
id | uuid | |
gameId | id | |
teamId | id | |
participantId | id | |
servedById | id | |
isInjured | boolean | Necessary for suspensions |
Time | ||
gameTime | GameTime | Time of infraction |
startTime | GameTime | Time the penalty started to be served |
endTime | GameTime | Time the penalty ceased to be served |
isEnded | boolean | Whether or not the penalty was ended |
Infraction | ||
infractionId | id | |
optionId | id | Link penalties part of the same option group when creating instead of trying to reverse them as we currently do |
accumulationId | id | Link penalties that were created by an accumulation rule |
Legacy infraction options (deprecated) | ||
infraction | string | Infraction “id” which is something like “head-contact” in the rulebook |
duration | string | Duration “id” which is something like “minor” in the rulebook |
code | string | Infraction “code” |
Penalties are consisted linked if they have the same participantId
, gameTime
and optionId
or have an accumulationId
that matches.
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Linked Penalties: Bundle of penalties created off of a choice. This includes accumulation penalties caused by the choice. (Ex. choice resulted in A, B, C → B, C would get returned)
First Linked Penalty: First penalty in the linked penalties. (Ex. a choice resulted in A, B, C for penalties, passing penalty C → A would get returned)
Subsequent Linked Penalties: Penalties after the first one in the linked penalties. (Ex. a choice resulted in A, B, C for penalties, passing penalty C → B, C would get returned)
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