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Purple requires i18n., gray are for backwards compatibility.

RuleSection

07 Physical Fouls

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

name

string

Physical Fouls

code

text

7

order

number

...

Display sort order

Rule

7.6 Head Contact

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

name

string

Head Contact

code

string

7.6

sectionId

id

Physical Fouls

order

number

Display sort order

RuleOption

This is a container that represents the options the scorekeeper can select.

...

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

ruleId

id

7.6 Head Contact (07 Physical Fouls)

name

string

Display name

description

string

Optional text to help describe the scenario this option is used for

parentId

id

Allows overriding a parent option by a lower office

order

number

Display sort order

RuleOptionMember

These are the effective infractions upon selecting the option. Order is significant and allows for sequencing penalties as consecutive (e.g., major = 0, GM = 1) or parallel (same order) for start times

Property

Type

Description

id

uuid

optionId

id

infractionId

id

7.6 (b)

No unique constraint to allow for double minors

order

number

Serving order

Infraction Models

When creating a penalty, you’re presented with a list of rules and then select an option. That option then results in one or many penalties that are linked to an infraction.

InfractionType

Minor, Major, Match, Misconduct, Game Misconduct, Gross Misconduct, Game Ejection

Property

Type

Description

id

uuid

officeId

id

Hockey Canada

name

string

Minor

description

string

abbreviation

string

duration

number

Total time for stats

servedBy

string

Determines if the penalty has endTime & servedById

None | Offender | Player

isShorthanded

boolean

Determines if the penalty may be cancelled out with coincidental penalties of same type

isEjection

boolean

Penalty results in player being ejected for remainder of game

Characteristics

...

servingOrder

number

When multiple infractions are selected at one start time, helps stagger the times. Order is major/minor/misconduct.

Optional. If not specified, will be ordered after any ordered infractions

Characteristics

  • Duration indicates that there’s an end time, unless there’s also a removal and not shorthanded.

  • Can determine if someone else should be serving if any penalty in the selection option has an ejection

  • If a major/minor/misconduct are called at the same game time, the start time will be staggered

Type

Characteristics

Minutes

Shorthanded

Team is shorthanded

Removed

Player is removed from game

Serving Order

Hockey

Minor

  • 2 minute penalty, timed

  • Player serves on bench, team shorthanded

2

Yes
Offender

No

2Major

Bench Minor

  • 5 2 minute penalty, timed

  • Player serves on bench, team shorthanded

  • Not counted towards stats as offender is not identified

2

Yes
Player

No

2

Major

  • 5 minute penalty, timed

  • Immediate removal (from GM)

  • Another player serves on bench, team shorthanded

5

Yes
Player (due to GM)

No

1

Misconduct

  • 10 minutes, non-timed

  • Player serves on bench

  • Immediate substitution

10

No
Offender (duration)

No

3

Game Misconduct

  • 10 minutes, non-timed

  • Immediate removal

  • Immediate substitution

10

No

Yes

Game EjectionIdentical to Game Misconduct

  • 10 minutes, non-timed

  • Immediate removal

  • Immediate substitution

10

No

Yes

Gross Misconduct

  • 10 minutes, non-timed

  • Immediate removal

  • Immediate substitution

10

No

Yes

Match

  • 5 minutes, timed

  • Immediate removal

  • Another player serves on bench, team shorthanded

5

Yes
Player

Yes

Penalty Shot

  • 0 minutes, non-timed

  • No removal, not served

0

No

No

Soccer

Caution

  • Yellow card

0

No

No

Expulsion

  • 2nd Yellow Card

  • Red Card

0

No

Yes

Baseball

Ejection

  • All penalties

0

No

Yes

...

Property

Type

Description

id

uuid

seasonId

id

2024-25

officeId

id

Hockey Canada

ruleId

id

7.6 Head Contact

typeId

id

Minor

code

string

7.6 (b)

severity

enum

Low | Medium | High | Severe

order

number

Display sort order

parentId

id

Allows overriding a parent infraction by a lower office

externalId

uuid

For syncing with Spordle ID

legacyName

string

Used to set infraction on GamePenalty for limited backwards compatibility

legacyDuration

string

Used to set duration on GamePenalty for limited backwards compatibility

Behaviour Options

severity

enum

Low | Medium | High | Severe

requiresIncidentReport

boolean

Accumulation Accumulation Models

When creating a penalty, we need to check for accumulation rules to stack an additional infraction.

Typical examples are 3x Stick Infraction → Game Ejection or 2x Misconduct → Game Ejection.

InfractionAccumulation

This acts as a grouping that defines the count of the member infractions necessary and what the resulting infraction is.

Property

Type

Description

id

uuid

seasonId

id

2023-24

officeId

id

Hockey Canada

name

string

Stick Infractions

count

number

3

infractionId

id

Resulting infraction when accumulation reached

4.8 (b)

isReplacement

boolean

Whether the accumulation acts as a replacement infraction or not

e.g., 2nd yellow → Yellow/Red Card

InfractionAccumulationMember

These are the list of infractions that are part of the accumulation group. Order is not significant; any member infraction counts towards the accumulation group.

...

Yellow are new properties, red are deprecated.

GamePenalty

Instances of an infraction in a game are called penalties. This is a scoresheet artifact.

Property

Type

Description

id

uuid

gameId

id

teamId

id

participantId

id

servedById

id

isInjured

boolean

Necessary for suspensions

Time

gameTime

GameTime

Time of infraction

startTime

GameTime

Time the penalty started to be served

endTime

GameTime

Time the penalty ceased to be served

isEnded

boolean

Whether or not the penalty was ended

Infraction

infractionId

id

optionId

id

Link penalties part of the same option group when creating instead of trying to reverse them as we currently do

accumulationId

id

Link penalties that were created by an accumulation rule

Legacy infraction options (deprecated)

infraction

string

Infraction “id” which is something like “head-contact” in the rulebook

duration

string

Duration “id” which is something like “minor” in the rulebook

code

string

Infraction “code”

Penalties are consisted linked if they have the same participantId, gameTime and optionId or have an accumulationId that matches.

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The /meta API should return all applicable infraction, infraction option and accumulation entities.

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Administration

A new Rulebook office tab will be added that will show rules, infractions, options and accumulations as individual cards. Each card would have a filter to show effective offices, but editing is disabled if the office doesn’t match.

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  • types

  • sections

  • rules

  • infractions

  • options

    • members

  • accumulations

    • members

  • lineupLimits / pitcherLimits

Penalty Management

Legend for the examples given below
A being a match penalty (from the rule option)
B being a game misconduct penalty (from the rule option)
C being a game ejection (from accumulation rule)

Linked Penalties: Bundle of penalties created off of a rule option. This includes accumulation penalties caused by the rule option (from an accumulation rule).
Ex. rule option resulted in A, B, C → A, B, C would get returned)

First Linked Penalty: First penalty in the linked penalties.
Ex. a rule option resulted in A, B, C
passing the penalty A → A would get returned
passing C → A would get returned)

Subsequent Linked Penalties: Penalties after the first one in the linked penalties.
Ex. a rule option resulted in A, B, C
passing penalty A → B, C would get returned
passing penalty C → B, C would get returned

Adding a penalty

Pick a rule option → Results in a bundle of linked penalties (an accumulation infraction might get added if an accumulation rule is fulfilled)

Editing a penalty

First penalty in the linked penalties → Fully editable (can change rule option, participant, start time, off time) and deletable.

  • Changing the rule option will remove all linked penalties and create the new penalties based off of the new rule option.

  • Changing the participant / start time / off time will change for all the linked penalties

  • Deleting the penalty will automatically delete subsequent penalties (this includes the accumulation penalties)

Subsequent penalties in the linked penalties → Partially editable (can change only the start time) and deletable.

  • Changing the start time will not affect the other penalties

  • Deleting any of the subsequent penalty that isn’t an accumulation will automatically delete subsequent penalties (this includes the accumulation penalties)

    • Deleting an accumulation penalty will always only delete the one penalty